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    Game Architecture and Design: Learn the Best Practices for Game Design and Programming - 图书

    1999
    导演:Andrew Rollings
    Game Architecture and Design: Learn the Best Practices for Game Design and Programming
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    Game Architecture and Design: A New Edition - 图书

    导演:Andrew Rollings
    Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morr...(展开全部)
    Game Architecture and Design: A New Edition
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    Game theory and mechanism design - 图书

    导演:Y Narahari
    This book offers a self-sufficient treatment of a key tool, game theory and mechanism design, to model, analyze, and solve centralized as well as decentralized design problems involving multiple autonomous agents that interact strategically in a rational and intelligent way. The contents of the book provide a sound foundation of game theory and mechanism design theory which cle...(展开全部)
    Game theory and mechanism design
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    React Design Patterns and Best Practices - 图书

    导演:Michele Bertoli
    Key Features Dive into the core patterns and components of React.js in order to master your application's design Improve their debugging skills using the DevTools This book is packed with easy-to-follow examples that can be used to create reusable code and extensible designs Book Description Taking a complete journey through the most valuable design patterns in React, this book...(展开全部)
    React Design Patterns and Best Practices
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    Design Patterns and Best Practices in Java - 图书

    2018计算机·编程设计
    导演:Kamalmeet Singh Adrian Ianculescu LUCIAN PAUL TORJE
    Having a knowledge of design patterns enables you, as a developer, to improve your code base, promote code reuse, and make the architecture more robust. As languages evolve, new features take time to fully understand before they are adopted en masse. The mission of this book is to ease the adoption of the latest trends and provide good practices for programmers.We focus on showing you the practical aspects of smarter coding in Java. We'll start off by going over object-oriented (OOP) and functional programming (FP) paradigms, moving on to describe the most frequently used design patterns in their classical format and explain how Java’s functional programming features are changing them.You will learn to enhance implementations by mixing OOP and FP, and finally get to know about the reactive programming model, where FP and OOP are used in conjunction with a view to writing better code. Gradually, the book will show you the latest trends in architecture, moving from MVC to microservices and serverless architecture. We will finish off by highlighting the new Java features and best practices. By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.
    Design Patterns and Best Practices in Java
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    Digital Design and Computer Architecture: Design and Computer Architecture - 图书

    导演:David Harris
    Digital Design and Computer Architecture is designed for courses that combine digital logic design with computer organization/architecture or that teach these subjects as a two-course sequence. Digital Design and Computer Architecture begins with a modern approach by rigorously covering the fundamentals of digital logic design and then introducing Hardware Description Langua...(展开全部)
    Digital Design and Computer Architecture: Design and Computer Architecture
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    Clockwork Game Design - 图书

    导演:Keith Burgun
    Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for buil...(展开全部)
    Clockwork Game Design
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    Theory of Fun for Game Design - 图书

    导演:Raph Koster
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do ...(展开全部)
    Theory of Fun for Game Design
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    The Ultimate Guide to Video Game Writing and Design - 图书

    导演:Flint Dille
    - Authors are top game designers - Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for t...(展开全部)
    The Ultimate Guide to Video Game Writing and Design
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    A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design - 图书

    导演:Anthropy Anna
    安娜•安托弗(Anna Anthropy)是在旧金山东湾地区工作的艺术家、作家和游戏创作家。作为游戏创作者中的代表人物,她的作品中使那些原本边缘化、被社会所忽略的声音可以在游戏中得以体现。她的第一本书《电子游戏记录者成长指南》(Rise of the Videogame Zinesters)是一本自传性质的指南书籍。她是一名激进主义者,敢于挑战传统和权威。 娜奥米•克拉克(Naomi Clark)从十岁左右就开始创作基于文本的虚拟世界游戏,已经在游戏设计和制作领域耕耘了二十多年。她曾与GameLab、乐高(LEGO)、逆反者(Rebel Monkey)和Fresh Planet公司合作推出过许多类型的游戏:多人网络游戏,如《小妹生死门》(Sissyfight,2000年);休闲下载游戏,如《超级女助理》(Miss Management);面向孩子的F...(展开全部)
    A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
    搜索《A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design》
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